This effect only works on unprotected synthetic enemies without shields or armor, and certain synthetic targets are immune to the stun effect even then, such as YMIR Mechs. Starting at Rank 2, Overload can stun synthetic enemies. The explosion is usually instant but it can be delayed if the target is frozen or momentarily stunned by another power or effect. Overload will cause any unshielded enemies using flamethrowers to explode.It does no damage to the health of non-synthetic (organic) enemies. Overload does the listed damage to synthetic health (red bar), barriers, and armor (of any enemy type).The in-game text " Shield and Synthetic Damage" is therefore somewhat misleading, as only the listed damage is done to unprotected synthetic targets, i.e. Overload does double the listed damage to shields (not counting any other positive or negative modifiers such as difficulty setting, upgrades, or armor pieces).Overload is typically used to take down shields or synthetics, doing twice as much damage to shields as it does to synthetics.You have increased your pulse's strength to cover a wide area, making it easy to hit multiple targets.Shield and Synthetic Damage: 200.00 points.Your pulse now damages synthetic enemies so brutally that they explode on "death".Shield and Synthetic Damage: 160.00 pointsĮvolves Overload into one of the following options:.Rank 3 - Your electromagnetic pulse punishes shields and synthetic enemies even more severely, and now also has the capability to overheat enemy weapons.Shield and Synthetic Damage: 140.00 points.Rank 2 - In addition to massive damage on shields and synthetic enemies, Overload now briefly stuns synthetic foes If the target's resistances are down.Shield and Synthetic Damage: 120.00 points.Recharge Time: 6.00 seconds (Shepard) 12.00 seconds (Others).Rank 1 - You fire an electromagnetic pulse that inflicts massive damage to shields and synthetic enemies. Massive energy blasts overpower shields and synthetic enemies. 2.1.6 Rank 6: Chain Overload/Shield Damage.
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